GETSIGNED.COM PRESENTS READER’S DEMO TIPS
Readers' Demo Tips
Practical Tips for recording and promoting your demo tapes
from the editors and readers of Getsigned.com Magazine
Welcome to Demo Tips
Archived posts from 1998

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My demo tip would be to use a "live" drummer as much as possible--even if it is just you alone in your recording project. Why? No matter how skilled you are at programming, your programming will always sound just like programming. Now, if it's your goal to have your recording sound mechanical like that (club, electronica, some hip-hop), than that's fine. But, if you're music is pop, rock, folk or country, spend some money and pay a session drummer at your local recording studio. A&R reps like me will notice your honest, earthy, human approach. Good luck.---Jared

My tip is to practice a lot with your band before you spend big bucks at a recording studio. Don't work out parts when you're on the clock. Trust me, you'll save a lot of money!---Sara B. I'd contradict the first tip, in many cases. A real drum set is a pain to record, mainly because you've got to get all of the squeaks and side noises out of a drum set. I've found that if you want to have more of a live and earthy sound, play the drums using a synth and a MIDI keyboard or a MIDI drumset.---Ken W.

If you have a decent computer, it's possible to ditch the four track and record digitally, if you have no budget. Just clear up a few hundred megs of disk drive space, and get a hard disk recording package.---Ken W.

My demo tip is to work out all of the things you would work out during the mixing process - where to add effects, how much compression is desired, any sound effects (such as rain, dialogue, etc.) or anything else you seem to hear in your head during the songwriting process. This will save you much time, money, and disagreement among your fellow band members.---Joe M.

Many books and/or people will tell you "not" to compress overhead mikes on drums. A slight 2:1 compression can however make small cymbals sound larger and give more sustain. Experiment with different threshold settings. Having a brand spanking new demo is like having a baby - you overestimate the enthusiasm of the commoner for your new creation. you spam the entire music industry universe and beyond with your unsolicited material. my advice is: don't try to reinvent the wheel, here. I have never, ever heard of this approach working for ANYONE. Do your homework. Send demos to radio stations, magazines, web music sites, bookers, and bonafide contacts you have made. Concentrate on indie organizations who will be more open to hearing you. Don't waste your time and money spamming labels. It really is a no-brainer. I have recorded many, many sessions. I have recorded many, many songs... close to 550+. Take my advice with a grain of salt, but I have found that the bands or artists who know their material inside and out do ten times better in the studio. This may sound like a given, but I can't count the times I have recorded bands who insist they're ready when they're not.

When I think of ready, I imagine a player who can sit down with a metronome (or click of some kind) and play their entire part to a given song- WITHOUT THE BAND! Think about it. Can you play your parts without having to rely on your fellow musicians or do you have to wait for your drummer's fills to cue you on certain parts? Or your singer? You should be able to perform your instrument solo. For those of you saying, "We're more creative if we just wing it..." I have found that those who are well prepared "wing it" far better than those who are not. But then again, if you want to pay some studio $75/hour while the band works out their parts, that's your cup of tea and pocketbook.---Chad D. Austin, Secret World Records, secretw@twave.net ,website: http://users.twave.net/secretw/.

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